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August 04, 2008

diablo coding

I don't know much about the Diablo video game franchise (I seem to recall it being popular among a certain contingent of shut-ins during my sophomore year of college; demons, dungeons: boring), but this discussion about the fan outcry over the latest entry's more vibrant aesthetic (versus the ashen tableaux of previous titles), and the trade-offs between atmospheric art direction and playability it highlights, are interesting.

I happen to agree with the lead designer: the grittier approach may have more integrity and present better on a one-off basis, but it's also visually monotonous when you factor in a variable like repetition during the course of the game—to say nothing of questions pertaining to its consistent, reliable execution across a wide variety of hardware configurations and the diminished visibility of interactive elements in murky environments.

January 25, 2007

wiimail

My Wii address book code number thingy, for those of you so inclined: 7853 3516 0668 1415.