The little franchise that could.
Dreamy presentation, convincing physics, consummate touch gameplay.
Rolling with it. Impressively polished. Handles like a completely native title for the iPhone's gaming platform. Nothing janky or kludgey about it.
I'm slow. It's addictive.
Another entrant in the emerging globular-physics-erector-set genre of games that, in its Wii incarnation, plays to that console's specific strengths and limitations—presenting immaculate storybook motifs and amuse-bouche-proportioned levels perfect for procrastinatory grazing and casual consumption.
Ratchet & Clank's first PlayStation Portable outing, Size Matters, was generally well-received but I found it perfunctory, glitchy and ultimately unplayable. In my experience, Secret Agent Clank, despite garnering more mixed reviews, is head and shoulders more surprising, inventive and enjoyable.
Lovely little platformer combines cutting-edge visuals and controls with classic side-scrolling action.
Fuck if I know what I'm doing or what's going on half the time I'm playing this title, but it's mindless, harmless fun; and while it inexplicably fails to put the Wii controller's specific strengths to good (or any particular) use—à la, say, the exemplary Super Mario Galaxy—it's never less than divertingly, attention-deficiently enjoyable.
The PSP installment doesn't entirely reproduce the Ratchet and Clank experience, but it'll tide me over until the upcoming PS3 release.